/*      FILE: install.dat
 *      April 1994
 *      
 *      DESC:
 *              This file installs the software necessary to support the 
 *              DSPLAB software in a predefined DOS tree structure.
 *              The destination drive and base subdirectory may be
 *              specified by the user.
 *              
 */

@DefineProject
        @Name           = "DSPLAB"  
	@Version = "1.20.00"
        @Subdir         = "\\DSPLAB\\"
        @OutDrive       = C
        @Requires       @HardDisk
        @OutDiskBell    = 1
        @Immediate      = 1
@EndProject


@DefineVars
        @Qstring @SoundBoard = "@SoundBoard:"
        @Qstring @SwapDrive = "@OutDrive:"
        @Qstring @memoryWindow = "C800"
        @Qstring @Editor = ""
        @Qstring @Video = ""
        @Qstring @SerNo = ""
@EndVars


@Display
        @CLS


         DSPLAB Speech and Audio Coding and Analysis Software
                          version @VERSION Release 


    (C) Copyright 1992-1995 by Thomas P. Barnwell III, 
                               Kambiz Nayebi,
                               Craig H. Richardson

     This program will install the @NAME (v. @VERSION)
     on your computer system and verify the integrity of the
     distribution disks.


     Press the [Esc] key at any time to abort the installation.



@Pause
@CLS

    Before you install @NAME, you need to determine
    this information:
        
     .  Destination disk for the @NAME software
     .  Destination directory for the software
     .  Swap drive for ASHELL.EXE
     .  Name of your editor
     .  Type of video adapter/monitor on your computer
     .  The type of Sound Card you intend to use

     
    Note: you will need about five megabytes of disk space
          for the @NAME software.

@Pause
@CLS


                               IMPORTANT
    If you do not know some or all of this information, read Chapter 2,
    Installation, of the Laboratory Manual.  After you read this section, 
    if you still do not know some of the information needed to install
    the @NAME, have someone who is knowledgable about your computer
    assist you, or contact the dealer where you purchased your computer.
      
@PAUSE
@EndDisplay

RERUN:  /* re-run parameter selection */

@GetOutDrive
        @CLS

     On which disk drive do you wish to install the @NAME:

















     Use the [Up Arrow], [Down Arrow], [Pg Up], & [Pg Dn] keys to move the
     bar to the disk drive you wish to install to and then press the 
     [Enter] key.
@EndOutDrive


@GetSubdir
        @CLS

     Now you need to specify the destination directory.

     The destination directory is the directory in which you will
     install the @Name.  The default is to install in a
     directory named DSPLAB.  You can enter another directory name
     as the destination directory.

     To accept the default directory given below simply press
     the [Enter] key.


        @PROMPT = "Which directory ?"
@EndSubdir

@GetString @SwapDrive
        @CLS

      Now you need to specify the swap drive for Ashell.

      Ashell is the command shell program under which the software
      runs. One of the requirements for using Ashell is that you have
      available a swap drive to which Ashell can temporarily store
      information as needed.  This drive can be either a physical drive
      (such as Drive C) or a RAM drive configured in your computer's
      memory.

      If you have at least one megabyte of extended or expanded memory
      in your computer that you can configure as a RAM drive, then we
      strongly encourage you to use a RAM drive because of its speed.

      If you do not have enough extended or expanded memory for a RAM
      drive, you can use any hard disk you may have as a swap drive as
      long as about one megabyte of disk space is available.

        
        @PROMPT = "Enter Swap Directory (@SwapDrive)"
@EndString

@GetString @Editor
        @CLS
      Now you need to specify the name of your text editor.

      The software uses a user supplied editor, such as Brief, for
      editing certain text files.  The software must know the name
      of the program you use to start your editor.

                               Important
        If you now use the command ED to start your editor, this
        will conflict with an ASHELL macro ED._MC.  In this case
        you must specify the full name of your editor including 
        the extension (i.e. ED.EXE, ED.COM or ED.BAT).

      The only requirements for the editor are that it not add formatting
      characters to the file (ASCII text only) and that it take the name
      of the file to be edited as the first argument on its command line.
      If your editor is a multi-file editor such as Brief, it must take
      the file names of the files to be edited on the editor command
      line.

        
        @PROMPT = "Enter Name of Editor"
@EndString


@GetOption
         @FlushOptions
        @CLS
               
      Now you need to specify the the type of video adapter you're using.

        @Option 4 = "IBM Video Graphics Array/VGA Color Analog Monitor (VGA)"
        @Option 5 = "IBM Video Graphics Array/VGA Black & White Analog Monitor (VGA)"
        @Option 1 = "Monochrome (Hercules) Graphics Adapter (HGA)"
        @Option 2 = "IBM Enhanced Graphics Adapter/Enhanced Color Monitor (EGA)"
        @Option 3 = "IBM Enhanced Graphics Adapter/Enhanced Black & White Monitor (EGA)"
        
@EndOption

@FlushGroups

@GetGroups
      Now you need to specify the Sound Board to be used with DSPLAB.

      @Set f = "ASPI Peachtree 16-bit board"
      @Set a = "ASPI Elf 16-bit board "
      @Set b = "ASPI TMS32010 12-bit board"
      @Set c = "Sound Blaster Pro 8-bit board"
      @Set d = "Sound Blaster 16 16-bit board"
      @Set g = "Custom D to A (d_to_a.bat)"
      @Set e = "None"
      
@EndGroups


@If ('b' [= @Group)
@GetString @memoryWindow
        @CLS
      Since you are using a TMS32010, you must specify which memory
      segment the TMS32010 board is mapped into.  Examples
      include A000,C000, and D000.  See your TMS32010 manual to see 
      how to configure the jumpers on the board to support different 
      memory windows.
        
        @PROMPT = "Enter the memory segment of the TMS32010"
@EndString
@EndIf



@GetOption
        @Cls

    Please examine your selections. Then use the up and down arrows
    to choose from the menu, and press ENTER.

     @Name will be installed into @Outdrive:@Subdir

     ASHELL will swap into @SwapDrive

     Your text editor is @Editor
@If (1 [= @Option)
     Your video adapter/monitor is Monochrome Graphics Adaptor
@ElseIf (2 [= @Option)
     Your video adapter/monitor is EGA with enhanced color monitor
@ElseIf (3 [= @Option)
     Your video adapter/monitor is EGA with B&W display
@ElseIf (4 [= @Option)
     Your video adapter/monitor is VGA with color analog monitor
@Else
     Your video adapter/monitor is VGA with B&W display
@EndIf 

@If ('a' [= @Group)
     Your sound board is the ASPI Elf 16-bit board
@ElseIf ('f' [= @Group)
     Your sound board is the ASPI Peachtree 16-bit board
@ElseIf ('b' [= @Group)
     Your sound board is the ASPI TMS32010 12-bit board
@ElseIf ('c' [= @Group)
     Your sound board is the Sound Blaster Pro 8-bit board
@ElseIf ('d' [= @Group)
     Your sound board is the Sound Blaster 16 16-bit board
@ElseIf ('g' [= @Group)
     You are using a custom sound driver (d_to_a.bat)
@Else
     You have no sound board.
@EndIf 

@ClearOption(97)
@ClearOption(98)
@ClearOption(99)


@LocalWindow(21,39)
        @Option 97 = "Continue with installation"
        @Option 98 = "Re-enter selections"
        @Option 99 = "Quit now"
@EndOption

@If     (98 [= @Option)
        @Goto RERUN
@ElseIf (99 [= @Option)
        @Exit
@EndIf                       


@DefineDisk
        @Label = "Disk 1 of 2"

        @File READ.ME                 @Out read.me
        @File EXAMPLE.C               @Out example.c


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		@File NEXT_N._MC @Size 396 	@Out mac\*.*
		@File OPT_SET._MC @Size 56 	@Out mac\*.*
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		@File MAKE_MLB._MC @Size 217 	@Out mac\*.*
		@File PREV_N._MC @Size 400 	@Out mac\*.*
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		@File SAVE_SCR._MC @Size 690 	@Out mac\*.*
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		@File MAKE_SRC._MC @Size 280 	@Out mac\*.*
		@File SET_EVS._MC @Size 118 	@Out mac\*.*
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		@File COPYSAY._MC @Size 2950 	@Out mac\*.*
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		@File SIG_MOD._MC @Size 184 	@Out mac\*.*
		@File REDRAW._MC @Size 52 	@Out mac\*.*
		@File MEASURE._MC @Size 400 	@Out mac\*.*
		@File W_SETUP._MC @Size 496 	@Out mac\*.*
		@File ZOOM_OUT._MC @Size 386 	@Out mac\*.*
		@File DELFILES._MC @Size 324 	@Out mac\*.*
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		@File BLANK._MC @Size 432 	@Out mac\*.*
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		@File DOSSHELL._MC @Size 121 	@Out mac\*.*
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		@File CLIP2._MC @Size 581 	@Out mac\*.*
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		@File RUNUTIL._MC @Size 59 	@Out mac\*.*
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		@File CRT_IOLP._MC @Size 9 	@Out mac\*.*
		@File LNEXT_N._MC @Size 330 	@Out mac\*.*
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		@File DSPLAB._MC @Size 1622 	@Out mac\*.*
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		@File APC_RUN._MC @Size 107 	@Out mac\*.*
		@File TAKE_OFF._MC @Size 183 	@Out mac\*.*
		@File PLOTTERS.MLB @Size 195 	@Out mac\*.*
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		@File LINKS.LNK @Size 14 	@Out mac\*.*
		@File INVOKE.LST @Size 336 	@Out mac\*.*
	@EndLib
// This block was automatically generated by Reduce for INSTALL Version 3.2
	@BeginLib HLP.RED
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	@EndLib
// Put signals in the root directory 
// This block was automatically generated by Reduce for INSTALL Version 3.2
	@BeginLib BIN1.RED
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		@File D_TO_A.BAT @Size 402 	@Out bin\*.*
	@EndLib

@EndDisk

@Chain("Disk 2 of 2")
