Technical Reports

TP-2010-01: 3D Facial Landmark Detection & Face Registration (PDF)

Resources

Facial Landmark Annotation Files (zip)


MRI Breast Data Analysis Software (BreDAn) and corrsponding README file (rar) (README.txt)


 
Note: Some (older) publications are listed below. The best way to follow our up to date publication activity is via our Google Scholar profiles, e.g. T. Theoharis.

 

Selected Paper Abstracts

A. VISUAL COMPUTING

A1. Graphics and Visualization

Chaikalis D., G. Passalis, N. Sgouros, D. Maroulis, and T. Theoharis,  ‘Near Real-Time 3D Reconstruction from InIm Video Stream’, in Image  Analysis and Recognition, 5th International Conference, ICIAR 2008,  Póvoa de Varzim, Portugal, June 25-27, 2008, Proceedings. Also LNCS 5112.   (PDF)

 An efficient hardware architecture for the acceleration of an inte-grated 3D reconstruction method is presented, targeting demanding dynamic Integral Imaging applications. It exploits parallel processing and features mini-mized memory operations by implementing an extended-access memory scheme. Its reduced data throughput, thanks to optimized data utilization, makes it suitable for single FPGA device implementation. Results reveal that the hardware system outperforms the software method by an order of magni-tude. Moreover, its processing rate surpasses the typical rate of a dynamic Integral Imaging acquisition system, thus making a significant step towards real-time 3D video reconstruction.

 
Passalis G., N. Sgouros, S. Athineos and T. Theoharis, “Enhanced Reconstruction of Three-Dimensional Shape and Texture from Integral Photography Images”, Applied Optics (Optical Society of America), 46, 5311-5320 (2007). (PDF)

A novel method for the reconstruction of 3D shape and texture from Integral Photography (IP) images is presented. Sharing the same principles with stereoscopic-based object reconstruction, it offers increased robustness to noise and occlusions due to the unique characteristics of IP images. A coarse to fine approach is used, employing a novel grid refinement step in order to increase the quality of the reconstructed objects. The proposed method’s unique properties include configurable depth accuracy and direct and seamless triangulation. We evaluate our method using synthetic data from a computer simulated IP setup as well as real data from a simple yet effective digital IP setup. Experiments show reconstructed objects of high quality indicating that IP can be a competitive modality for 3D object reconstruction.


Passalis G., G. Toderici, T. Theoharis, and I.A. Kakadiaris. "General voxelization algorithm with scalable GPU implementation", Journal of Graphics Tools, 12(1), 2007, pp. 61-71. (PDF)

The term voxelization describes the conversion of an object of any type into volume data, stored in a three dimensional array of voxels. This paper presents a fast and easy to implement voxelization algorithm, which is based on the z-buffer. Unlike most existing methods, our approach is suitable both for polygonal and analytical objects. The efficiency of the method is independent of the object complexity and can be accelerated by taking advantage of widely available, low-cost hardware.


Stavrou P., G. Papaioannou and T. Theoharis, ‘Mending Fractured Models Using Surface Patches’, 10th Computer Graphics and Artificial Intelligence Conference, Athens, May 2007.
(PDF)

Repairing and preserving cultural artefacts is a painstaking and time consuming process requiring vast amounts of effort on behalf of area specialists. Digitizing such artefacts not only enhances their endurance in time but also yields for the opportunity to automatically repair them using three dimensional algorithms. The initial step of our approach attempts to join models along their matching fractured surfaces, with respect to surface continuity and detail preservation, by creating a surface patch between them. In particular, our method extracts and smoothes the outlines of fractured surfaces and determines sets of best matching vertices among them, which,
subsequently, are used as a guideline to create a surface patch that joins the two parts. We demonstrate our method using real digitized broken artefacts as well as manually created broken models.

P. Stavrou, P. Mavridis, G. Papaioannou, G. Passalis, T. Theoharis, 3D Object Repair Using 2D Algorithms, Proc. International Conference on Computational Science 2006 (ICCS 2006), LNCS, Springer. (PDF)

A number of three-dimensional algorithms have been proposed to solve the problem of patching surfaces to rectify and extrapolate missing information due to model problems or bad geometry visibility during data capture. On the other hand, a number of similar yet more simple and robust techniques apply to 2D image data and are used for texture restoration. In this paper we make an attempt to bring these two-dimensional techniques to the 3D domain due to their obvious advantage of simplicity and controllability. Creating a depth image with the help of a voxelisation algorithm will allow us to apply a variety of image repair algorithms in order to mend a 3D object. The use of three variations of the texture synthesis algorithm is investigated. Constrained texture synthesis and its variations using the Haar wavelet and image decomposition methods are also proposed in order to preserve patterns appearing on the object while trying to maintain its geometry intact.

Passalis G., I. Kakadiaris, T. Theoharis, ‘Efficient Hardware Voxelization’, Computer Graphics International 2004, Crete, June 2004. (PDF)

A novel algorithm for the voxelization of surface models of arbitrary topology is presented. The algorithm uses the depth and stencil buffers, available in most commercial graphics hardware, to achieve high performance. It is suitable for polygonal meshes and parametric surfaces. Experiments highlight the advantages and limitations of our approach.


Platis N., T. Theoharis, ‘Simplification of Vector Fields over Tetrahedral Meshes’, Computer Graphics International 2004, Crete, June 2004, pp. 174-181. (PDF)

Vector fields produced by experiments or simulations are usually extremely dense, which makes their manipulation and visualization cumbersome. Often, such fields can be simplified without much loss of information. A simplification method for 3D vector fields defined over tetrahedral meshes is presented. The underlying tetrahedral mesh is progressively simplified by successive half-edge collapses. The order of collapses is determined by a compound metric which takes into account the field and domain error incurred as well as the quality of the resulting mesh. Special
attention is given to the preservation of the mesh boundary and of critical points on the vector field. A tool has been developed for the measurement of the difference between two vector fields over tetrahedral meshes, and it is used to quantify the simplification error. 


Platis N. & T. Theoharis, “Fast Ray-Tetrahedron Intersection Using Pluecker Coordinates”, ACM Journal of Graphics Tools, 8(4), 2004, pp. 37-48.  (PDF)

We present an algorithm for ray-tetrahedron intersection. The algorithm uses Pl¨ucker coordinates to represent the ray and the edges of the tetrahedron and employs a robust and efficient test to determine the intersection. The algorithm is highly optimized and provides a significant performance increase over related algorithms.
 

Drakopoulos V., N. Mimikou & T. Theoharis, “An Overview of Parallel Visualization Methods for Mandelbrot and Julia Sets”, Computers & Graphics, 27, 2003, pp. 635-646.

We present a comparative study of simple parallelisation schemes for the most widely used methods for the graphical representation ofMandelbrot and Julia sets. The compared methods render the actual attractor or its complement.

Platis N. & T. Theoharis, “Progressive Hulls for Intersection Applications“, Computer Graphics Forum, 22(2), 2003, pp. 107-116. (PDF)
 
Progressive meshes are an established tool for triangle mesh simplification. By suitably adapting the simplification process, progressive hulls can be generated which enclose the original mesh in gradually simpler, nested meshes. We couple progressive hulls with a selective refinement framework and use them in applications involving intersection queries on the mesh. We demonstrate that selectively refinable progressive hulls considerably speed up intersection queries by efficiently locating intersection points on the mesh. Concerning the progressive hull
construction, we propose a new formula for assigning edge collapse priorities that significantly accelerates the simplification process, and enhance the existing algorithm with several conditions aimed at producing higher quality hulls. Using progressive hulls has the added advantage that they can be used instead of the enclosed object when a lower resolution of display can be tolerated, thus speeding up the rendering process.


Karabassi E.A., G. Papaioannou, C. Fretzagias & T. Theoharis, ‘’Exploiting Multiresolution Models to Accelerate Ray Tracing’’, Computers & Graphics, 27, 2003, pp. 91-98.
 (PDF)

It is shown how multiresolution models can be exploited in order to improve the efficiency of the ray tracing process without significant image deterioration. To this effect a set of criteria are established which determine the level of detail (LOD) model that should be used for each ray-object intersection. These criteria include the distance from the observer and the amount of distortion to which a ray has been subjected before hitting the object. The resulting images are indistinguishable to the naked eye from those obtained using the maximum resolution models but require significantly less time to compute. Our method can be used in conjunction with previous ray tracing acceleration methods.

Papaioannou G. & T. Theoharis, "Fast Fragment Assemlage Using Boundary Line and Surface Matching", in Application sof Computer Vision in Archaeology, within IEEE Computer Vision and Pattern Recongition 2003, Madison, WI, June 2003.  (PDF)

In the recent past, fragment matching has been treated in two different approaches, one using curve matching methods and one that compares whole surfaces
or volumes, depending on the nature of the broken artefacts. Presented here is a fast, unified method that combines curve matching techniques with a surface
matching algorithm to estimate the positioning and respective matching error for the joining of threedimensional fragmented objects. Combining both aspects
of fragment matching, essentially eliminates most of the ambiguities present in each one of the matching problem categories and helps provide more accurate results with low computational cost.

Papaioannou G., E.A. Karabassi & T. Theoharis, “Reconstruction of Three-Dimensional Objects through Matching of their Parts” , IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 24(1), January 2002, pp. 114-124.  (PDF)

The problem of reassembling an object from its parts or fragments has never been addressed with a unified computational approach, which depends on the pure geometric form of the parts and not application-specific features. We propose a method for the automatic reconstruction of a model based on the geometry of its parts, which may be computer-generated models or range-scanned models. The matching process can benefit from any other external constraint imposed by the specific application.


Papaioannou G., E.A. Karabassi & T. Theoharis, "Virtual Archaeologist: Assembling the Past", IEEE Computer Graphics and Applications, 21(2), 2001, pp. 53-59.
  (PDF)

A semi-automatic system for the reconstruction of archaeological finds from their fragments is described. Virtual Archaeologist uses computer graphics to calculate a measure of complementary matching between scanned data and employs optimization algorithms in order to estimate the correct relative pose between fragments and cluster those fragments that belong to the same entity.
 

Theoharis T., G. Papaioannou & E.A. Karabassi, "The Magic of the Z-Buffer: A Survey", WSCG 2001, Pilsen, CZ, February 2001, pp. 379-386.  (PDF)

The wide availability of hardwired Z-buffers has sparked an explosion in the number of application of the algorithm whose origins lie in hidden surface elimination. This paper presents a much needed survey of key applications of the Z-buffer from the fields of rendering, modelling and vision in a common notation in order to help users make better use of this resource.


Simiakakis G., T. Theoharis & A.M. Day, "Parallel Adaptic Ray Tracing with 5D Adaptive Subdivision", short paper in WSCG2001 - Int. Conf. on Graphics, Visualization & Computer Vision, 2001
 (PDF)

We present strategies for parallelising ray tracing based on 5D adaptive subdivision.Our goals are to obtain good speed-up and to efficiently balance the load between thc processors while minimising therequired memory per processor. 


Papaioannou G., E.A. Karabassi & T. Theoharis, "Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition", IEEE Int. Conference on Pattern Recognition, Barcelona, Spain, September 2000, pp. 734-737.  (PDF)

Polygonal models are the most common representation of structured 3D data in computer graphics, pattern recognition and machine vision. The method presented here automatically identifies and labels all compact surface regions of a polygonal mesh, visible or not, and extracts valuable invariant features regarding their geometric attributes. A method that is independent of the mesh topology is also presented for the surface bumpiness estimation and the identification of coarse surface regions.
 

Papaioannou G., E.A. Karabassi & T. Theoharis, "Automatic Reconstruction of Archaeological Finds- A Graphics Approach", Proc. 4th Intern. Conf. in Computer Graphics and Artificial Intelligence, Limoges, France, May 2000, pp. 117-125.  (PDF)

Reconstruction of archaeological finds from fragments is a tedious task requiring many hours of work by the archaeologists and reconstruction personnel. Up to now, computers have significantly simplified this work by providing tools for data encoding, storage classification and visualization in some cases. In this paper we go one step further by presenting a semi-automatic procedure for the full reconstruction of the original objects using computer graphics and artificial intelligence algorithms on geometrical information.
 

Karabassi E.A., Papaioannou G. & T. Theoharis, "A Fast Depth-Buffer-Based Voxelization Algorithm", ACM Journal of Graphics Tools, 4(4), 1999, pp. 5-10.  (PDF)

This paper presents a fast and easy to implement voxelization algorithm, which is based on the z-buffer. Unlike most existing methods, our approach is suitable both for polygonal and analytical objects. The efficiency of the method is independent of the object complexity and can be accelerated by taking advantage of widely available, low-cost hardware.
 

Karabassi E.A., Papaioannou G. & T. Theoharis, "Intersection Test for Collision Detection in Particle Systems", ACM Journal of Graphics Tools, 4(1), 1999, pp. 25-37.  (PDF)

We present a method for detecting collisions between a system of spherical particles and an environment composed of triangles. The proposed algorithm takes into account each particle's volume and is based on an intersection test between a triangle and a cylinder with spherical caps (the trajectory of a particle). The algorithm also efficiently calculates a close estimate of the point of intersection, which is necessary for collision detection.
 

Papaioannou G., T. Theoharis & A. Boehm, "A Texture Controller", The Visual Computer, 14(10), 1998, pp. 488-496.

An efficient method for creating accurate and controllable textures is proposed. In the past procedural textures have been used to cover every point of an object uniformly, but their behaviour could not be controlled locally, as is frequently needed. In order to provide local control, texture-attribute control points are inserted in the model and the behaviour of the texture at every point is defined through interpolation of the control-point attributes. The proposed texturing algorithm behaves as a texture controller and can be applied to any kind of procedural texture.
 

Agathos A., T. Theoharis & A. Boehm, "Efficient Integer Algorithms for the Generation of Conic Sections", Computers & Graphics, 22(5), 1998, pp. 621-628.  (PDF)

Efficient integer 8-connected algorithms for the fast generation of Conic Sections whose axes are aligned to the coordinate axes are described based on a Bresenham-like methodology. Performance results show that in the case of the ellipse, the algorithm is at least as fast as other known integer algorithms but requires lower integer range and always performs correct region transitions. Antialiasing is easily incorporated.
 

Theoharis T., A.R.L. Travis & N.E. Wiseman, "3D Display: Synthetic Image Generation and Visual Effect Simulation", Computer Graphics Forum, 9, 1990, pp. 337-348.  (PDF)

Two viewing models are presented for a promising type of three dimensional display; they are based on parallel oblique and perspective oblique projections respectively. A detailed simulation compares the quality of the imeges that will be produced by each projection type and  points out potential problems. The time necessary to alter the image of the three dimensional display will be comparable to that of conventional displays by the use of a simple parallel processing scheme.


Theoharis T., "Algorithms for Parallel Polygon Rendering", Lecture Notes in Computer Science (Springer-Verlag), #373, 1989.

An in-depth analysis of the use of general purpose parallel processors for the speedup of basic graphics algorithms. Account is taken of both SIMD and MIMD architectures, as well as their combination. Algorithms considered include polygon rendering and clipping.
 

Theoharis T. & I. Page, "Polygon Rendering on a Dual-Paradigm Parallel Processor", Computers & Graphics, 13(2), 1989, pp. 207-216.

It is shown how the polygon rendering operations of filling and hidden surface elimination can be efficiently distributed among the SIMD and MIMD parts of the Disputer, a parallel machine developed at Oxford University Programming Research Group that incorporates both of these modes of parallelism. Apart from being a useful graphics application, this work illustrates some of the issues involved in programming the Disputer efficiently.
 

Theoharis T. & I. Page, "Two Parallel Methods for Polygon Clipping", Computer Graphics Forum, 8, 1989, pp. 107-114. (PDF)

Two parallel algorithms for the implementation of the well known Sutherland-Hodgman polygon clipping algorithm are given for the SIMD DAP and the MIMD Transputer respectively. The two implementaions are compared, a comparison that is interesting for the two architectures are typical examples of their respective architectural classes.
 

Theoharis T. & I. Page, "Incremental Polygon Rendering on a SIMD Processor Array", Computer Graphics Forum, 7, 1988, pp. 331-341.

A data parallel algorithm for the evaluation of a linear polynomial function using the method of differences is given. An implementation on a general purpose SIMD array is presented and the result is exploited for the implementation of certain important graphics operations. The required accuracy and the achieved speedup and efficiency are discussed.
 

Theoharis T., "Exlpoiting Parallelism in the Graphics Pipeline" Technical Monograph PRG-54, Oxford University Computing Laboratory, 1985.

Discusses the construction of a parallel processing pipeline for the rapid processing of polygonal models in computer graphics. It includes an analysis of the cost of each stage, which results in a proposal for the amount of internal parallelism that is required for each pipeline stage. Formal specifications in Z and CSP are given as well as an Occam implementation.

 

A2. Vision

A2.1. Object Retrieval (3D)

Sfikas K.,  Pratikakis I. and Theoharis T.,  "ConTopo: Non-Rigid 3D Object Retrieval using Topological Information guided by Conformal
Factors",
Eurographics Workshop on 3D Object Retrieval, 2011, pp. 25-32. (PDF)


Combining the properties of conformal geometry and graph-based topological information for 3D object retrieval, a non-rigid 3D object descriptor is proposed, which is both robust and efficient in terms of retrieval accuracy and computation speed. In previous works, graph-based methods for non-rigid 3D object retrieval, have shown high discriminative power and robustness, while geometry-based methods, have proven to be tolerant to noise and pose. In this work, we present a 3D object descriptor that combines the above advantages.

Sfikas K.,  Theoharis T. and Pratikakis I.,  "ROSy+: 3D Object Pose Normalization based on PCA and Reflective Object Symmetry with Application in 3D Object Retrieval" International Journal of Computer Vision (IJCV), 91(3), February 2011, pp. 262-279. (PDF)

A novel pose normalization method based on 3D object reflective symmetry is presented. It is a general purpose global pose normalization method; in this paper it is used to enhance the performance of a 3D object retrieval pipeline. Initially, the axis-aligned minimum bounding box of a rigid 3D object is modified by requiring that the 3D object is also in minimum angular difference with respect to the normals to the faces of its bounding box. To estimate the modified axis-aligned bounding box, a set of predefined planes of symmetry are used and a combined spatial and angular distance, between the 3D object and its symmetric object, is calculated. By minimizing the combined distance, the 3D object fits inside its modified axis-aligned bounding box and alignment with the coordinate system is achieved. The proposed method is incorporated in a hybrid scheme, that serves as the alignment method in a 3D object retrieval system. The effectiveness of the 3D object retrieval system, using the hybrid pose normalization scheme, is evaluated in terms of retrieval accuracy and demonstrated using both quantitative and qualitative measures via an extensive consistent evaluation on standard benchmarks. The results clearly show performance boost against current approaches.

Papadakis P., I Pratikakis, T. Theoharis and S. Perantonis, "PANORAMA: A 3D Shape Descriptor based on Panoramic Views for Unsupervised 3D Object Retrieval", to appear in International Journal of Computer Vision
(IJCV), 89(2/3), September 2010, pp. 177-192. (PDF)

We present a novel 3D shape descriptor that uses a set of panoramic views of a 3D object which describe the position and orientation of the object’s surface in 3D space. We obtain a panoramic view of a 3D object by projecting it to the lateral surface of a cylinder parallel to one of its three principal axes and centered at the centroid of the object. The object is projected to three perpendicular cylinders, each one aligned with one of its principal axes in order to capture the global shape of the object. For each projection we compute the corresponding 2D Discrete Fourier Transform as well as 2D Discrete Wavelet Transform. We further increase the retrieval performance by employing a local (unsupervised) relevance feedback technique that shifts the descriptor of an object closer to its cluster centroid in feature space. The effectiveness of the proposed 3D object retrieval methodology is demonstrated via an extensive consistent evaluation in standard benchmarks that clearly shows better performanceagainst state-of-the-art 3D object retrieval methods.

Papadakis P., I. Pratikakis, T. Theoharis, G. Passalis and S. Perantonis, ‘3D Object Retrieval using an Efficient and Compact Hybrid Shape Descriptor’, Eurographics 2008 Workshop on 3D Object Retrieval, April 2008, pp. 9-16.  (PDF)

 We present a novel 3D object retrieval method that relies upon a hybrid descriptor which is composed of 2D features based on depth buffers and 3D features based on spherical harmonics. To compensate for rotation, two alignment methods, namely CPCA and NPCA, are used while compactness is supported via scalar feature quantization to a set of values that is further compressed using Huffman coding. The superior performance of the proposed retrieval methodology is demonstrated through an extensive comparison against state-of-the-art methodson standard datasets.


Papadakis P., I. Pratikakis, T. Trafalis, T. Theoharis and S. Perantonis, "Relevance feedback in content-based 3D Object Retrieval: A comparative study", Computed-Aided Design and Applications Journal, 5(5), 2008, pp. 753-763  (PDF)

In this paper, we present a comparative study that concerns relevance feedback (RF) algorithms in the context of content-based 3D object retrieval. In this study, we employ RF algorithms which range from query modification and multiple queries to one-class support vector machines (SVM). Furthermore, we employ pseudo relevance feedback (PRF) and show that it can considerably improve the performance of content-based retrieval. Our comparative study is based upon
extensive experiments that take into account datasets containing generic as well as CAD models.


Papadakis P., I. Pratikakis, S. Perantonis and T. Theoharis, “Efficient 3D Shape Matching and Retrieval using a Concrete Radialized Spherical Projection Representation”, Pattern Recognition, 40(9), September 2007, pp. 2437-2452. (PDF)


We present a 3D shape retrieval methodology based on the theory of spherical harmonics. Using properties of spherical harmonics, scaling and axial flipping invariance is achieved. Rotation normalization is performed by employing the continuous principal component analysis along with a novel approach which applies PCA on the face normals of the model. The 3D model is decomposed into a set of spherical functions which represents not only the intersections of the corresponding surface with rays emanating from the origin but also points in the direction of each ray which are closer to the origin than the furthest intersection point. The superior performance of the proposed methodology is demonstrated through a comparison against state-of-the-art approaches on standard databases.

G. Passalis, T. Theoharis, I.A. Kakadiaris, PTK: A Novel Depth Buffer-Based Shape Descriptor for Three-Dimensional Object Retrieval, The Visual Computer, January 2007, pp. 5-14. (PDF)

 

The increase in availability and use of digital three-dimensional (3D) synthetic or scanned objects, makes necessary the availability of basic database operations, such as retrieval. Retrieval methods are based on the extraction of a compact shape descriptor; the challenge is to design a shape descriptor which describes the original object in sufficient detail to make accurate 3D object retrieval possible. Building on previous work, this paper proposes a novel depth buffer-based shape descriptor (called PTK) which encompasses symmetry, eigenvalue-related weighting and an object thickness related measure to provide accuracy that surpasses previous state-of-the-art methods. Evaluation of the novel method's parameters as well as a direct comparison to other approaches is performed using publicly available and widely used databases.

Vajramushti N., I. A. Kakadiaris, T. Theoharis, G. Papaioannou, ‘Efficient 3D Object Retrieval Using Depth Images’, Proceedings of the 6th ACM SIGMM international Workshop on Multimedia information retrieval 2004,  New York, NY, USA    October 15 - 16, 2004, pp. 189-196.

In this paper, we present a new three-dimensional object retrieval method. This method employs depth buffers for representing and comparing the objects. Specifically, multiple depth buffers per object (computed from different points of view) are compared for surface and volume similarity. Our method is easily extensible for hierarchical comparisons at multiple resolutions and is highly parallelizable. We have employed this method for both inter-class and intra-class retrieval tasks on a gallery of over 3,000 three-dimensional objects of vehicles with very encouraging results. The accuracy of the method depends on the number of depth buffers and the depth buffer resolution.


A.2.2.  Biometrics

Passalis G., P. Perakis, T. Theoharis, I.A. Kakadiaris, “Using Facial Symmetry to Handle Pose Variations in Real-World 3D Face Recognition”, IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), to appear. (PDF)

The uncontrolled conditions of real-world biometric applications pose a great challenge to any face recognition approach. The unconstrained acquisition of data from uncooperative subjects may result in facial scans with significant pose variations along the yaw axis. Such pose variations can cause extensive occlusions resulting in missing data. In this paper, a novel 3D face recognition method is proposed that uses facial symmetry to handle pose variation. It employs an automatic landmark detector that estimates pose and detects occluded areas for each facial scan. Subsequently, an Annotated Face Model is registered and fitted to the scan. During fitting, facial symmetry is used to overcome the challenges of missing data. The results is a pose invariant geometry image. Unlike existing methods that require frontal scans, the proposed method performs comparisons among interpose scans using a wavelet-based biometric signature. It is suitable for real-world applications as it only requires half of the face to be visible to the sensor. The proposed method was evaluated using databases from the University of Notre Dame and the University of Houston that, to the best of our knowledge, include the most challenging pose variations publicly available. In these databases the average rank-one recognition rate of the proposed method was 83:7 %.

Toderici G., G. Passalis, S. Zafeiriou, G. Tzimiropoulos, M. Petrou, T. Theoharis, I.A. Kakadiaris, ‘Bidirectional relighting for 3D-aided 2D Face Recognition’, IEEE Computer Vision and Pattern Recognition (CVPR),  San Francisco (CA), 2010. (PDF)

In this paper, we present a new method for 3D-aided 2D face recognition under large pose and illumination changes. During subject enrollment, we build subject-specific 3D annotated models by using the subjects’ raw 3D data and 2D texture. During authentication, the probe 2D images are projected onto a normalized image space using the subject-specific 3D model in the gallery. Then a bidirectional relighting algorithm and two similarity metrics (a view-dependent complex wavelet structural similarity and a global similarity) are employed to compare the gallery and probe. We tested our algorithms on the UHDB11 and
UHDB12 databases that contain 3D data with probe images under large lighting and pose variations. The experimental results show the robustness of our approach in recognizing faces in difficult situations.

Toderici G., S.M. O' Malley, J. Passalis, T. Theoharis, I.A. Kakadiaris, "Ethnicity- and Gender-based Subject Retrieval Using 3D Face-Recognition Techniques", International Journal of Computer Vision (IJCV), 89(2/3), September 2010, pp. 382-391.  (PDF)

 While the retrieval of datasets from human subjects based on demographic characteristics such as gender or race is an ability with wide-ranging application,
it remains poorly-studied. In contrast, a large body of work exists in the field of biometrics which has a different goal: the recognition of human subjects. Due
to this disparity of interest, existing methods for retrieval based on demographic attributes tend to lag behind the more well-studied algorithms designed purely
for face matching. The question this raises is whether a face recognition system could be leveraged to solve these other problems and, if so, how effective it could
be. In the current work, we explore the limits of such a system for gender and ethnicity identification given (1) a ground truth of demographically-labeled, textureless 3-D models of human faces and (2) a state-of-theart face-recognition algorithm. Once trained, our system is capable of classifying the gender and ethnicity of any such model of interest. Experiments are conducted on 4007 facial meshes from the benchmark Face Recognition Grand Challenge v2 dataset.

Perakis P. G. Passalis, T. Theoharis, G. Toderici, I.A. Kakadiaris, "Partial Matching of Interposed 3D Facial Data for Face Recognition", Best Reviewed Paper, IEEE Third International Conference on Biometrics Theory, Applications and Systems (BTAS 2009), Washington DC, September 2009. (PDF)

Three–dimensional face recognition has lately received much attention due to its robustness in the presence of lighting and pose variations. However, certain pose variations often result in missing facial data. This is common in realistic scenarios, such as uncontrolled environments and uncooperative subjects. Most previous 3D face recognition methods do not handle extensive missing data as they rely on frontal scans. Currently, there is no method to perform recognition across
scans of different poses. A unified method that addresses the partial matching problem is proposed. Both frontal and side (left or right) facial scans are handled in a way that allows interpose retrieval operations. The main contributions of this paper include a novel 3D landmark detector and a deformable model framework that supports symmetric fitting. The landmark detector is utilized to detect the pose of the facialscan. This information is used to mark areas of missing data
and to roughly register the facial scan with an Annotated Face Model (AFM). The AFM is fitted using a deformable modelframework that introduces the method of exploiting facial symmetry where data are missing. Subsequently, a geometry image is extracted from the fitted AFM that is independent of the original pose of the facial scan. Retrieval operations, such as face identification, are then performed on a wavelet domain representation of the geometry image. Thorough testing
was performed by combining the largest publicly available databases. To the best of our knowledge, this is the first method that handles side scans with extensive missing data (e.g., up to half of the face missing).

Perakis P., T. Theoharis, G. Passalis and I.A. Kakadiaris, ‘Automatic 3D Facial Region Retrieval from Multi-pose Facial Datasets
Eurographics/SIGGRAPH 2009 Workshop on 3D Object Retrieval, March 2009, pp. 37-44.  
(PDF)  

The availability of 3D facial datasets is rapidly growing, mainly as a result of medical and biometric applications.These applications often require the retrieval of specific facial areas (such as the nasal region). The most crucial step in facial region retrieval is the detection of key 3D facial landmarks (e.g., the nose tip). A key advantage of 3D facial data over 2D facial data is their pose invariance. Any landmark detection method must therefore also be pose invariant. In this paper, we present the first 3D facial landmark detection method that works in datasets with pose rotations of up to 80 around the y-axis. It is tested on the largest publicly available 3D facial datasets, for which we have created a ground truth by manually annotating the 3D landmarks. Landmarks automaticallydetected by our method are then used to robustly retrieve facial regions from 3D facial datasets.


Kakadiaris I.A., H. Abdelmunim, W. Yang, and T. Theoharis, ‘Profile Based Face Recognition’, FG2008, 8th IEEE Int. Conf. on Automatic Fac
and Gesture Recognition, Amsterdam, September 2008. 
(PDF)

In this paper, we introduce a new system for profile based face recognition. The specific scenario involves a driver entering a gated area and using his/her side-view image (s/he sits inside the vehicle) as identification. The system has two modes: enrollment and identification. At the enrollment mode, 3D face models of subjects are acquired and the profiles extracted under different poses are stored to form a gallery database. At the identification mode, 2D images are acquired, and the corresponding planar profiles are extracted and used as probes. Then, probes are matched to the gallery profiles to determine identity. The matching is implemented using implicit shape registration via the vector distance functions. In our experiments, the implicit registration recognition exhibited higher accuracy than the iterative closest point methodology due to the use of more general transformations. The performance of our system isillustrated using a variety of databases.

Theoharis T., G. Passalis, G. Toderici, I. A. Kakadiaris, “Unified 3D Face and Ear Recognition using Wavelets on Geometry Images”, Pattern Recognition, Special Issue: Multimodal Biometrics, 41, pp. 796-804, 2008. (PDF)

As the accuracy of biometrics improves, it is getting increasingly hard to push the limits using a single modality. In this paper, a unified approach that fuses three-dimensional facial and ear data is presented. An annotated deformable model is fitted to the data and a geometry image is extracted. Wavelet coefficients are computed from the geometry image and used as a biometric signature. The method is evaluated using the largest publicly available database and achieves 99.7% rank-one recognition rate. The state-of-the-art accuracy of the multimodal fusion is attributed to the low correlation between the individual differentiability of the two modalities.


Toderici G., G. Passalis, T. Theoharis, and
I. A. Kakadiaris, ‘An Automated Method for Human Face Modeling and Relighting with Application to Face Recognition’,  Photometric Analysis for Computer Vision (PACV 2007 - workshop in conjunction with ICCV 2007), Rio de Janeiro, Brazil, October 2007. (PDF)


In this paper, we present a novel method for human face modeling and its application to face relighting and recognition. An annotated face model is fitted onto the raw 3D data using a subdivision-based deformable model framework. The fitted face model is subsequently converted to a geometry image representation. This results in regularly sampled, registered and annotated geometry data. The albedo of the skin is retrieved by using an analytical skin reflectance model that removes the lighting (shadows, diffuse and specular) from the texture. Additional provisions are made such that if the input contains over-saturated specular highlights, an inpainting method with texture synthesis is used as a post-processing step in order to estimate the texture. The method is fully automatic and uses as input only the 3D geometry and texture data of the face, as acquired by commercial 3D scanners. No measurement or calibration of the lighting environment is required. The method’s fully automatic nature and its minimum input requirements make it applicable to both computer vision applications (e.g., face recognition) and computer graphics applications (i.e., relighting, face synthesis and facial expressions transfer). Moreover, it allows the utilization of existing 3D facial databases. We present very encouraging results on a challenging
dataset.



Kakadiaris I.A., G. Passalis, G. Toderici, N. Murtuza, Y. Lu, N. Karampatziakis, and T. Theoharis, ‘3D face recognition in the presence of facial expressions: An annotated deformable model approach’, IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 29(4), April 2007, pp. 640-649. (PDF)


In this paper, we present the computational tools and a hardware prototype for 3D face recognition. Full automation is provided through the use of advanced multistage alignment algorithms, resilience to facial expressions by employing a deformable model framework, and invariance to 3D capture devices through suitable preprocessing steps. In addition, scalability in both time and
space is achieved by converting 3D facial scans into compact metadata. We present our results on the largest known, and now publicly available, Face Recognition Grand Challenge 3D facial database consisting of several thousand scans. To the best of our knowledge, this is the highest performance reported on the FRGC v2 database for the 3D modality.


G. Passalis, I. A. Kakadiaris, T. Theoharis, Intra-class retrieval of non-rigid 3D objects: Application to Face Recognition, IEEE Transactions on Pattern Analysis and Machine Intelligence
(TPAMI), 29(2), February 2007, pp. 218-229. (PDF)

 

As the size of the available collections of 3D objects grows, database transactions become essential for their management, with the key operation being retrieval (query). Large collections are also pre-categorized into classes, so that a single class contains objects of the same type (e.g., human faces, cars, four-legged animals). It is shown that general object retrieval methods are inadequate for intra-class retrieval tasks. We advocate that such intra-class problems require a specialized method that can exploit the basic class characteristics in order to achieve higher accuracy. A novel 3D object retrieval method is presented which uses a Parameterized Annotated Model of the shape of the objects in a class incorporating its main characteristics. The annotated subdivision-based model is fitted onto objects of the class using a deformable model framework, converted to a geometry image and transformed into the wavelet domain. Object retrieval takes place in the wavelet domain. The method does not require user interaction, achieves high accuracy, it is efficient for use with large databases, and it is suitable for non-rigid object classes. We apply our method to the face recognition domain, one of the most challenging intra-class retrieval tasks. We utilized the Face Recognition Grand Challenge database, yielding an average verification rate of 95.2% at 0.0001 false accept rate.

Kakadiaris I.A., G. Passalis, G. Toderici, N. Karampatziakis, N. Murtuza, Y. Lu and T. Theoharis, ‘Expression-invariant multispectral face recognition; you can smile now!’, SPIE Defense and Security Symposium, Orlando, Florida, 17-21 April, 2006.

Face recognition performance has always been affected by the different facial expressions a subject may display. In this paper, we present an extension to the UR3D face recognition algorithm, which enables us to decrease the discrepancy in its performance for datasets from subjects with and without a neutral facial expression, from 15% to 3%.


Kakadiaris I.A.,  G. Passalis, G. Toderici, N. Murtuza and T. Theoharis, ‘3D Face Recognition’, British Machine Vision Conference (BMVC), Edinburgh, September 2006. (PDF)

In this paper, we present a new 3D face recognition approach. Full automation is provided through the use of advanced multi-stage alignment algorithms, resilience to facial expressions by employing a deformable model framework, and invariance to 3D capture devices through suitable preprocessing steps. In addition, scalability in both time and space is achieved by converting 3D facial scans into compact wavelet metadata. We present results on the largest known, and now publicly-available, Face Recognition Grand Challenge 3D facial database consisting of several thousand scans. To the best of our knowledge, our approach has achieved the highest accuracy on this dataset.



Kakadiaris I.A., G. Passalis, G. Toderici, N. Murtuza, and T. Theoharis. "Quo Vadis, 3D Face and Ear Recognition?" Multi-Sensory Multi-Modal Face Biometrics for Personal Identification, Eds. R.I. Hammoud, B. Abidi and M. Abidi, Springer-Verlag, 2006 (book chapter).


In this chapter, we present the computational tools necessary for capture-device agnostic 3D face and ear recognition, as well as a hardware prototype for each of these biometrics. The 3D face recognition algorithm that we present is fully automatic, while the current 3D ear recognition algorithm requires manual initialization. Automation is provided by employing a deformable model
framework, while capture-device invariance is achieved by using suitable preprocessing algorithms which can be tuned to any specific 3D capture device. We achieve scalability of the system by converting the 3D fitted models of the face and ear into compact wavelet metadata.We present face recognition results on the largest known, publicly-available 3D facial database, which is used for the Face Recognition Grand Challenge. The 3D ear recognition results are reported on our own database and on a subset of the University of Notre Dame database. To the best of our knowledge, our 3D face recognition system achieves highest performance reported on the FRGC v2 database for the 3D modality.



Kakadiaris I.A., G. Passalis, T. Theoharis, G. Toderici, I. Konstantinidis and N. Murtuza,  ‘Multimodal Face Recognition: Combination of Geometry with Physiological Information’, IEEE Computer Vision and Pattern Recognition (CVPR),  San Diego (CA), 2005.


It is becoming increasingly important to be able to credential and identify authorized personnel at key points of entry. Such identity management systems commonly employ biometric identifiers. In this paper, we present a novel multimodal facial recognition approach that employs data from both visible spectrum and thermal infrared sensors. Data from multiple cameras is used to construct a threedimensional mesh representing the face and a facial thermal texture map. An annotated face model with explicit two-dimensional parameterization (UV) is then fitted to this data to construct: 1) a three-channel UV deformation image encoding geometry, and 2) a one-channel UV vasculature image encoding facial vasculature. Recognition is accomplished by comparing: 1) the parametric deformation images, 2) the parametric vasculature images, and 3) the visible spectrum texture maps. The novelty of our work lies in the use of deformation images and physiological information as means for comparison. We have performed extensive tests on the Face Recognition Grand Challenge v1.0 dataset and on our own multimodal database with very encouraging results.



G. Passalis, I. A. Kakadiaris, T. Theoharis, G. Toderici and N. Murtuza, Evaluation of 3D Face Recognition in the presence of facial expressions: an Annotated Deformable Model approach, IEEE Workshop on Face Recognition Grand Challenge Experiments, San Diego, USA, June 2005

From a user's perspective, face recognition is one of the most desirable biometrics, due to its non-intrusive nature; however, variables such as face expression tend to severely affect recognition rates. We have applied to this problem our previous work on elastically adaptive deformable models to obtain parametric representations of the geometry of selected localized face areas using an annotated face model. We then use wavelet analysis to extract a compact biometric signature, thus allowing us to perform rapid comparisons on either a global or a per area basis. To evaluate the performance of our algorithm, we have conducted experiments using data from the Face Recognition Grand Challenge data corpus, the largest and most established data corpus for face recognition currently available. Our results indicate that our algorithm exhibits high levels of accuracy and robustness, and is not gender biased. In addition, it is minimally affected by facial expressions.


A.2.3.  Other

Stavrou P., G. Nikolakopoulos, N. Fanakis, A. Tzes, T. Theoharis, "An Application of the Inpainting Algorithm for Recovery Packet Losses from Transmitting Sequential Quad Tree Compressed Images Over Wireless Sensor Networks, 2nd IFAC International Conference on Intelligent Control Systems and Signal Processing (ICONS 2009), Instanbul, September 2009. (PDF)

 In this article an application of the inpainting algorithm for recovering packet losses from transmitting sequential quad tree compressed images over wireless sensor networks is presented. The aim of the proposed scheme is to reconstruct the missing information at the receiver side, based on the inpainting algorithm, instead of increasing the overhead of the network by requesting from the transceiver to re-transmit the lost data packets. The proposed architecture initially compresses the images sequentially using the quad tree decomposition algorithm. In the sequel, at the receiver side, the image is reconstructed as a lossy image, based on the available successfully received data packets, while afterwards the proposed scheme applies the image inpainting algorithm, in order to restore any missing partitions of the image. The inpainting algorithm is performed based on information derived from the the received image itself. Experimental results are
presented that prove the efficacy of the proposed scheme.

Passalis G., T. Theoharis, M. Miller, I. Kakadiaris. ‘’Non-Invasive Automatic Breast Volume Estimation for Post-Mastectomy Breast Reconstructive Surgery’’, Proceedings of 25th Annual International Conference of the IEEE Engineering In Medicine And Biology Society, Cancun, Mexico, September 17-20, 2003. (PDF)

Automatic computation of breast volume data is required in post-mastectomy breast reconstructive surgery, where it is very useful to have an estimate of the volume of the tissue to be extracted in advance of the operation. Such an automated process is essential when conducting studies on large patient databases where manual volume estimation is be both tedious and subjective. In this paper, we present a non-invasive automatic breast volume estimation method.
It employs 3D scanned data of the torso. First, a surface underneath the breast that resembles a ’breast-less’ torso is automatically constructed, and then the volume of the breast is estimated as a function of the difference between the new surface and the actual breast. We have performed a number of experiments on both synthetic and real data with very encouraging results.


Hatzitheodorou M., E.A. Karabassi, G. Papaioannou, A. Boehm & T. Theoharis, "Stereo Matching Using Optic Flow", Real-Time Imaging, vol. 6, 2000, pp. 251-266. A method for the determination of pixel correspondence in stereo image pairs is presented. The optic flow vectors that result from the displacement of the point of projection are obtained and the correspondence between pixels of the various objects in the scene is derived from the optic flow vectors. The proposed algorithm is implemented and correspondence vectors are obtained from a large number of test image pairs. The algorithm is highly parallelizable and therefore suitable for real-time applications.


B. FRACTALS

Manousopoulos P., V. Drakopoulos, T. Theoharis, “Parameter Identification of 1D Recurrent Fractal Interpolation Functions with Applications to Imaging and Signal Processing”, Journal of Mathematical Imaging and Vision, 40(2), 2011, pp. 162-170.  (PDF)

Recurrent fractal interpolation functions are very useful in modelling irregular (non-smooth) data. Two methods that use bounding volumes and one that uses the concept of box-counting dimension are introduced for the identification of the vertical scaling factors of such functions. The first two minimize the area of the symmetric difference between the bounding volumes of the data points and their transformed images, while the latter aims at achieving the same box-counting dimension between the original and the reconstructed data. Comparative results with existing methods in imaging applications are given, indicating that the proposed ones are competitive alternatives for both low and high compression ratios

Manousopoulos P., V. Drakopoulos and T. Theoharis, "Curve fitting by fractal interpolation", Transactions and Computational Science, 1, (Springer-Verlag journal within LNCS), pp. 85-103, 2008  (PDF)

Fractal interpolation provides an efficient way to describe data that have an irregular or self-similar structure. Fractal interpolation literature focuses mainly on functions, i.e. on data points linearly ordered with respect to their abscissa. In practice, however, it is often useful to model curves as well as functions using fractal intepolation techniques. After reviewing existing methods for curve fitting using fractal interpolation, we introduce a new method that provides a more economical representation of curves than the existing ones. Comparative results show that the proposed method provides smaller errors or better compression ratios.


Manousopoulos P., V. Drakopoulos, T. Theoharis and P. Stavrou, ‘Effective representation of 2D and 3D data using fractal interpolation’, New Advances in Shape Analysis and Geometric Modeling (NASAGEM Workshop of the Cyberworlds), Hannover, Germany, October, 2007.
(PDF)

Methods for representing curves in R2 and R3 using fractal interpolation techniques are presented. We show that such representations are both effective and convenient for irregular or complicated data. Experiments in various datasets, including geographical and medical data, verify the practical usefulness of these methods.

Manousopoulos P., V. Drakopoulos, and T. Theoharis, ‘Fractal Active Shape Models’, 12th International Conference on Computer Analysis of Images and Patterns (CAIP 2007), Vienna, August 2007. (PDF)

Active Shape Models often require a considerable number of training samples and landmark points on each sample, in order to be efficient in practice. We introduce the Fractal Active Shape Models, an extension of Active Shape Models using fractal interpolation, in order to surmount these limitations. They require a considerably smaller number of landmark points to be determined and a smaller number of variables for describing a shape, especially for irregular ones. Moreover, they are shown to be efficient when few training samples are available.


Drakopoulos V. and Nikolaou N., Efficient computation of the Hutchinson metric between digitised images, IEEE Trans. Image Processing, 13 (2004), pp.1581-1588.

The Hausdorff metric is utilised as a fidelity measure of the discrepancy between two images for use in image processing. An efficient solution to the problem of computing the Hausdorff metric between two arbitrary digitised images is considered. The technique proposed here, based on the shape of the objects as projected on the digitised screen, can be used as an effective way to establish the error between the original and the, possibly compressed, decoded image. To test the performance of our method, we apply it to compare pairs of monochrome fractal objects as well as to compare real-world images with the corresponding reconstructed ones.
 

Drakopoulos V., N. Mimikou & T. Theoharis, “An Overview of Parallel Visualization Methods for Mandelbrot and Julia Sets”, Computers & Graphics, 27, 2003, pp. 635-646.

We present a comparative study of simple parallelisation schemes for the most widely used methods for the graphical representation ofMandelbrot and Julia sets. The compared methods render the actual attractor or its complement.

Drakopoulos V., Are there any Julia sets for the Laguerre iteration function?, Computers & Mathematics with Applications, 46 (2003), pp.1201-1210.

For polynomials some of whose zeros are complex, little is known about the overall convergence properties of the Laguerre's method. We examine the existence of free critical points of the Laguerre function as applied to one-parameter families of quadratic and cubic polynomials and, with the help of microcomputer plots, investigate the Julia sets of this function which is constructed to converge to the $n$th roots of unity.
 

Drakopoulos V., Schröder iteration functions associated with a one-parameter family of biquadratic polynomials, Chaos, Solitons & Fractals, 13 (2002), pp.233-243.

Schröder iteration functions, a generalization of Newton-Raphson method to determine roots of equations, are generally rational functions which possess some, free to converge to attracting cycles, critical points. With the help of microcomputer plots, we examine the orbits of all these free critical points associated with a particular one-parameter family of quartic polynomials, by walking in their parameter space. This examination takes place in the complex plane as well as on the Riemann sphere.
 

Dalla L. and Drakopoulos V., On the parameter identification problem in the plane and the Polar Fractal Interpolation Functions, Journal of Approximation Theory, 101 (1999), 290-303.

Fractal interpolation functions provide a new means for fitting experimental data and their graphs can be used to approximate natural scenes. We first determine the conditions that a vertical scaling factor must obey to model effectively an arbitrary function. We then introduce polar fractal interpolation functions as one fractal interpolation method of a non-affine character. Thus, this method may be suitable for a wider range of applications than that of the affine case. The interpolation takes place in polar coordinates and then with an inverse non-affine transformation a simple closed curve arises as an attractor which interpolates the data in the usual plane coordinates. Finally, we prove that this attractor has the same Hausdorff dimension as the polar one.
  

Drakopoulos V., How is the dynamics of König iteration functions affected by their additional fixed points?, Fractals 7 (1999), 327-334.

König iteration functions are a generalization of Newton-Raphson method to determine roots of equations. These higher-degree rational functions possess additional fixed points, which are generally different from the desired roots.  We first prove two new results: firstly, about these extraneous fixed points and, secondly, about the Julia sets of the König functions associated with the one-parameter family of quadratic polynomials. Then, after finding all the critical points of the König functions as applied to a one-parameter family of cubic polynomials, we examine the orbits of the ones available for convergence to an attracting periodic cycle, should such a cycle exist.
 

Drakopoulos V., Argyropoulos N. and Böhm A., Generalized computation of Schröder iteration functions to motivate families of Julia and Mandelbrot-like sets, SIAM Journal on Numerical Analysis 36 (1999), 417-435.

Schröder iteration functions, a generalization of the Newton-Raphson method to determine roots of equations, are generally rational functions which possess some critical points, free to converge to attracting cycles. These free critical points, however, satisfy some higher-degree polynomial equations. We present a new algorithmic construction to compute in general all of the Schröder functions’ terms as well as to maximize the computational efficiency of these functions associated with a one-parameter family of cubic polynomials. Finally, we examine the Julia sets of the Schröder functions constructed to converge to the nth roots of unity, these roots' basins of attraction and the orbits of all free critical points of these functions for order higher than four, as applied to the one-parameter family of cubic polynomials mentioned above.
 
 

Drakopoulos V. and Dalla L., Space-filling curves generated by fractal interpolation functions, in Iliev O. P., Kaschiev M. S., Margenov S. D., Sendov Bl. H. and Vassilevski P. S. (eds), Recent advances in numerical methods and applications II, World Scientific, Singapore, 1999, 784-792.

Interpolation formulas are the starting points in the derivations of many methods in several areas of Numerical Analysis. The goal is always the same: to represent the data by a classical geometrical entity. Fractal interpolation functions provide a new means for fitting experimental data and their graphs can be used to approximate natural scenes. We show how one can construct space-filling curves using hidden variable linear fractal interpolation functions. These curves result from the projection of the attractor of an iterated function system.
 

Drakopoulos V. and Georgiou S., Visualization on the Riemann sphere of Schröder iteration functions and their efficient computation, in Mastorakis N. E. (ed), Modern applied mathematics techniques in Circuits, Systems and Control, World Scientific Engineering Society,New York and Athens, 1999, 131-137.

The theory of Julia and Fatou holds for the complex plane as well as for the Riemann sphere, with minor modifications. The latter space seems a more natural approach to examine rational functions. Schröder iteration functions, a generalization of Newton-Raphson method to determine roots of equations, are generally rational functions which, until now, are examined only in the complex plane. On the Riemann sphere we examine the Julia sets of the Schröder functions constructed to converge to the nth roots of unity and the orbits of all free critical points of these functions as applied to a one-parameter family of cubic polynomials. Finally, we present a new algorithmic construction to maximize the computational efficiency of the Schröder functions.
 

Drakopoulos V., Tziovaras A., Böhm A. and Dalla L., Fractal interpolation techniques for the generation of space-filling curves, in Lipitakis E. A. (ed), Hellenic European Research on Computer Mathematics and its Applications, LEA, Athens, 1999, 843-850.

Interpolation formulas are the starting points in the derivations of many methods in several areas of Numerical Analysis. The goal is always the same: to represent the data by a classical geometrical entity. Fractal interpolation functions provide a new means for fitting experimental data and their graphs can be used to approximate natural scenes. We show how the theory of linear fractal interpolation functions together with the Deterministic Algorithm can be used to construct space-filling curves.
 

Drakopoulos V. and Böhm A., Basins of attraction and Julia sets of Schröder iteration functions, in Bountis T. and Pnevmatikos Sp. (eds), Order and Chaos in Nonlinear Dynamical Systems, Pnevmatikos, Athens, 1998, 157-163.

Schröder iteration functions are a generalization of Newton-Raphson method to determine roots of equations. We examine the Julia sets of the Schröder functions constructed to converge to the nth roots of unity as well as these roots’ basins of attraction.

Drakopoulos V., On the additional fixed points of Schröder iteration functions associated with a one-parameter family of cubic polynomials, Computers & Graphics 22 (1998), 629-634.

Schröder iteration functions are a generalization of Newton-Raphson’s method to determine roots of equations. These higher-degree rational functions, however, possess additional fixed points which are generally distinct from the desired roots and which satisfy some polynomial equations of order higher than three. With the help of microcomputer plots, we observe the behaviour of their roots, of which the attracting ones lead to pathological cycles, that is to points or cycles which do not correspond to the desired roots.
 

Argyropoulos N., Böhm A. and Drakopoulos V., Julia and Mandelbrot-like sets for higher order König iteration functions, in Novak M. M. and Dewey T. G. (eds), Fractal frontiers, World Scientific, Singapore, 1997, 169-178.

König iteration functions K?(z) are a generalization of Newton-Raphson's method. We give a simple algorithmic construction to examine the orbits of all free critical points of the K?(z) as applied to a one-parameter family of cubic polynomials and to examine the Julia sets of K?(z) for increasing ?, as applied to the cases fn(z)=zn-1 for n=2, 3,…, with the help of microcomputer plots.
 

C. FORMAL METHODS

Abdallah A.E. & T. Theoharis, “A Functional View of Parallel Computer Graphics”, ACS/IEEE Int. Conf. On Computer Systems and Applications, Beirut, Lebanon, 2001.  (PDF)

A formal functional specification of the Graphics Output Pipeline is given. There are three advantages to this: first, it provides a natural abstraction of the pipeline; second, many computer graphics optimization techniques can be directly obtained from the functional specification by applying general and well understood transformational programming algebraic laws on functional expressions; third, a number of highly parallel implementations suited to various parallel architectures can be derived from the initial specification by a systematic application of general transformation strategies for parallelizing functional programs.

Abdallah A.E., G. Simiakakis & T. Theoharis, "Formal Development of a Reconfigurable Tool for Parallel DNA Matching", in special session Formal Methods for Engineering Special Purpose Parallel Systems within The IEEE International Conference on Electronic Circuits and Systems, Kaslik, Lebanon, 17-20 December 2000.   (PDF)

DNA matching is a computationally demanding task. The Human Genome Project is producing huge quantities of data, which have to be analyzed. A formal description of the task of searching a DNA sequence is given and an efficient parallel algorithm is derived using formal methods. The algorithm is implemented on an FPGA using Handel-C, a language that enables the compilation of high-level algorithms directly into gate level synchronous hardware, thus reducing the development time. The designed algorithm makes no assumptions about DNA transformations, and is therefore a very powerful tool. It can be used in conjunction with an expert system to automatically detect patterns of interest in the DNA.
 

Theoharis T. & A.E. Abdallah, "Formal Derivation of two Parallel Rendering Algorithms", in Proc. Parallel and Distributed Processing Techniques and Applications (PDPTA'99), CSREA, Las Vegas, 1999, pp. 1444-1450.  (PDF)

Two parallel rendering algorithms are derived from a high level specification. The initial specification is formulated as a functional program. A calculational approach is used to derive, from the original specification, two parallel algorithms expressed as networks of communicating processes in Hoare's CSP. Both algorithms exploit pipelined parallelism in order to achieve efficiency. The first algorithm is massively parallel but the second uses a fixed number of processing elements. The derivation is done in two stages. Firtstly, a calculus of functional decomposition is used in order to transform the specification into an instance of a generic parallel functional from. Secondly, the generic functional form is refined into a collection of communicating processes in CSP using a formal refinement framework.
 

Abdallah A.E. & T. Theoharis, "Derivation of Efficient Parallel Algorithms on a Ring of Processors", in Proc. Euro-PDS 97, Spain, 1997, pp. 60-66.  (PDF)

A binary operator which takes 2 lists as arguments is called multiscan if every element of the first list must be considered in conjunction with every element of the second list in order to produce the result. Several problems such as the relational data base operators join, intersection and difference can be expressed as specific instances of the multiscan operator. In this paper we consider a generic functional definition of multiscan and show how it can be implemented as a network of communicating sequential processes (CSP) with a ring configuration. We examine issues affecting the performance of a parallel implementation and identify two properties which, if possessed by a multiscan operator, allow the derivation of an efficient scalable parallel implementation on a ring of processors. A practical illustration from the field of relational data bases is given.
 

Abdallah A.E. & T. Theoharis, "Synthesis of Massively Pipelined Algorithms from Recursive Functional Programs", in Proc. 8th IASTED Int. Conf. (Parallel & Distributed Computing & Systems), Chicago, USA, 1996, pp. 500-504.  (PDF)

The purpose of this paper is to show how a class of recursively defined functional algorithms can be efficiently implemented as massively parallel networks of Communicating Sequential Processes (CSP). The method aims at achieving efficiency by exploiting pipeline parallelism which is inherent in functional programs. The backbone of the method is a collection of powerful transformation rules for unrolling recursion Each of these rules transforms a generic recursive functional definition into a composition of a fixed number of simpler functions. Parallelism is explicitly realised in CSP by implementing the composition of functions as piping of appropriate processes.
 

D. DATA BASES & DATA MINING

Kalousis A. & T. Theoharis, "NOEMON: Design, Implementation and Performance of an Intelligent Assistant for Classifier Selection", Intelligent Data Analysis (Elsevier), 3(5), 1999, pp. 319-337.

The selection of an appropriate classification model and algorithm is crucial for effective knowledge discovery on a dataset. For large data bases, common in data mining, such a selection is necessary, because the cost of invoking all alternative classifiers is prohibitive. This selection task is impeded by two factors. First, there are many performance criteria and the behaviour of a classifier varies considerably with them. Second, a classifier's performance is strongly affected by the cherecteristics of the dataset. Classifier selection implies mastering a lot of background information on the dataset, the models and the algorithms in question. An intelligent assistant can reduce this effort by inducing helpful suggestions from background information. In this study, we present such an assistant, NOEMON. For each registered classifier, NOEMON measures its performance for a collection of datasets. Rules are induced from those measurements and accomodated in a knowledge base. the suggestion on the most appropriate classifier(s) for a dataset is then based on those rules. Results on the performance of an initial prototype are also given.
 

Kalousis A., G. Zarkadakis & T. Theoharis, "Noemon: Adding Intelligence to the Knowledge Discovery Process", in Proc. Expert Systems 97, Cambridge, U.K., 1997, pp. 235-249.   (PDF)

In this paper an architecture is proposed that supports the selection of task, model and algorithm in the knowledge discovery process by utilizing artificial intelligence techniques. The proposed system acts as an assistant to the analyst by suggesting possible selections. It improves ita data mining performance by observing the analysis sequences applied by the analyst to new data sets. The system associates data characteristics with specific selections that lead to positive or negative results and uses this information to guide later analysis.
 

Theoharis T. & Y. Cotronis, "FlexParDB: An RDBMS Employing Intra-Query and Operator Parallelism", in Proc. Applications of High Performance Computing in Engineering V, Spain, July 1997, pp. 33-42.  (PDF)

FlexParDB, a relational algebra query execution system is presented, which combines intra-query and operator parallelism. Intra-query parallelism is expressed in the wavesets, which are a partition of the set of query-tree operators; valid wavesets are consistent with the flow of relational data from the leaves to the root of the query-tree. The wavesets represent the query execution plan. A simple script language for the description of a query-tree and its wavesets has been developed. Wavesets are executed by parallel multiple executions of ParDB, a system supporting operator parallelism. FlexParDB has been implemented on a massively parallel Transputer architecture.
 

Theoharis T. & A. Abdallah, "Distributed Resource Performance Simulation", in Proc. 2nd LAAS Int. Conference on Computer Simulation, Lebanon, September 1997, pp. 129-134.

A performance simulator is presented for a shared-nothing parallel system in which a resource should be available at every processor node but actually exists fewer times enforcing sharing between processors and leading to performance degradation. The method is also applicable if multiple resource classes exist. It is a useful prototyping tool and its application to a parallel RDBMS is discussed.
 

Theoharis T. & A. Paraskevopoulos, "PARDB: Design, Algorithms and Performance of a Transputer Based Parallel Relational DBMS", Transputer Communications, 3(4), 1996, pp. 233-260.  (PDF)

The main design choices involved in parallel RDBMSs are discussed and the design choices made for the author's system, PARDB, are justified. The parallel architecture, the process structure and the parallel algorithms used to implement each of the relational operators in PARDB are described. Performance measurements show that near-linear speedup is achieved in uniscan operators (such as select), whereas multiscan operators (such as join) perform slightly worse because of the communication involved in exchanging relation data between the processors.
 

E. SCIENTIFIC AND PARALLEL COMPUTING

Katsaloulis P., T. Theoharis, W. M. Zheng, B.L. Hao, A. Bountis, Y. Almirantis and A. Provata, 'Long range correlations of RNA polymerase II promoter sequences across organisms', Physica,-A, V. 366, 2006, pp. 308-322. 

The statistical properties of the size distribution of DNA segments separating identical oligonucleotides are studied. For representative eukaryotes (Homo sapiens, Mus musculus, Saccharomyces cereviciae, Oryza sativa, Arabidopsis thaliana) we have demonstrated the existence of long-range correlations for the distances separating oligonucleotides of sizes 4, 5 and 6, which carry a promoter signature. This observation is independent of the consensus sequence used by the organism, as in the case of O. sativa (which mainly uses the CG promoter box) and A. thaliana (which mainly uses the TATA promoter box). If we use two parameters to characterise the size distribution separating oligonucleotides, we observe that oligonucleotidescontaining promoter signatures cluster together, away from the others.


Katsaloulis P., E. Floros, A. Provata,. Y. Cotronis and T. Theoharis, ‘Gridification of the SHMap Biocomputational Algorithm’, IEEE ITAB ’06, Ioannina, October 2006.
(PDF)

 In the current study we present a parallel statistical algorithm (SHMap), which distinguishes DNA regions which possibly carry protein coding information from non-coding regions. The code was parallelized using MPI and was deployed in a Grid testbed provided by the CrossGrid IST European Project. We tested the SHMap algorithm on mammalian chromosomes. The parallelization of the algorithm and the use of the Grid environment achieves significant speed-up compared
to the sequential version of the algorithm, although the use of the Grid environment still presents some problems. Our algorithm is open source and freely distributed from our website.

Katsaloulis P., T. Theoharis & A. Provata, 'Statistical Algorithms for Long DNA Sequences: Oligonucleotide Distributions and Homogeneity Maps', Scientific Programming, 13(3), 2005, pp. 177-188  (PDF)

The statistical properties of oligonucleotide appearances within long DNA sequences often reveal useful characteristics of the corresponding DNA areas. Two algorithms to statistically analyze oligonucleotide appearances within long DNA sequences in genome banks are presented. The first algorithm determines statistical indices for arbitrary length oligonucleotides within arbitrary length DNA sequences. The critical exponent of the distance distribution between consecutive occurrences of the same oligonucleotide is calculated and its value is shown to characterize the functionality of the oligonucleotide. The second algorithm searches for areas with variable homogeneity, based on the density of oligonucleotides. The two algorithms have been applied to representative eucaryotes ( the animal Mus musculus and the plant Arabidopsis thaliana) and interesting results were obtained, con rmed by biological observations. All programsare open source and publicly available on our web site.

Theoharis T. & J.J. Modi, "Implementation of Matrix Multiplication on the T-RACK", Parallel Computing, 14, 1990, pp. 229-233 (PDF)

It turns out to be advantageous to partition matrices into blocks for multiplication on the T-RACK, which is a MIMD system consisting of 64 floating-point transputers with partially re-configurable linkage.


Theoharis T.,  A. Travis & N. Wizeman, "Parallel Image Generation for a 3D display", PARBASE 90 Proceedings, IEEE Press, 1990, pp. 457-459  (PDF)

Two viewing models for a three dimensional display are presented and a simple parallel processing scheme is outlined.